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1. Cov Ops Cloaks for Black Ops Battleships - in Player Features and Ideas Discussion [original thread]
Edited by: Elizabeth Aeos on 05/11/2009 04:03:50 Believe me. Black Ops aren't needing for CovOps cloaks. They do just fine without them. You're only cloaked when you're between jumps when you're recharging cap anyway. They don't need to warp a...
- by Elizabeth Aeos - at 2009.11.05 04:03:00
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2. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Quit being a noob.
- by Elizabeth Aeos - at 2009.07.29 07:31:00
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3. T3 Ships need to be able to swap out RIGs - in Player Features and Ideas Discussion [original thread]
T3 rigs are subsystems.
- by Elizabeth Aeos - at 2009.07.29 07:02:00
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4. Petition : corperation make over - in Player Features and Ideas Discussion [original thread]
I'm happy with it. It makes you have to trust who you give access to stuff.
- by Elizabeth Aeos - at 2009.07.29 02:25:00
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5. new missiles systems - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna 2) The multiple warhead system would be overpowered, 7 cruises, becoming even 14 heavies all hitting a cruiser/BC? Ouch!!! He suggested limiting the amount of such "masse heavy missile launchers" to 5 per ship. ...
- by Elizabeth Aeos - at 2009.07.29 02:22:00
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6. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Elizabeth Aeos on 29/07/2009 02:15:00 If you can't jump clone you'll always have to travel in whatever implants you want to use at any given time. But that would make the universe a lot bigger and harder to traverse. Worse over all....
- by Elizabeth Aeos - at 2009.07.29 02:08:00
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7. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
If you just want to pvp without any risk to losing implants, don't use them. Some of us fly around in full grade slaves, +5s, and/or T3 ships. Not because we have the ISK to waste but because we want to play the game to the fullest.
- by Elizabeth Aeos - at 2009.07.29 00:41:00
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8. T3's for wormhole exploration new defense subsystem idea - in Player Features and Ideas Discussion [original thread]
I would like to see a corporate hanger subsystem for a T3 ship. That way, if you combine it with the covert ops subsystem and the bubble-avoidance subsystem you have an unstoppable awesome hauler.
- by Elizabeth Aeos - at 2009.07.28 23:48:00
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9. Rookie ships. - in Player Features and Ideas Discussion [original thread]
My Velator does 125 dps.
- by Elizabeth Aeos - at 2009.07.28 23:44:00
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10. Why is Eve a second job? - in Player Features and Ideas Discussion [original thread]
Edited by: Elizabeth Aeos on 28/07/2009 23:40:10 Get an empire alt an set up POSs so you can do invention or reactions.
- by Elizabeth Aeos - at 2009.07.28 23:40:00
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11. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Elizabeth Aeos on 28/07/2009 23:37:11 Edited by: Elizabeth Aeos on 28/07/2009 23:36:50 4 - Anticipate that for 24 hours you won't be able to jump back to where your pvp clone is and don't jump clone unless you don't plan on pvpi...
- by Elizabeth Aeos - at 2009.07.28 23:36:00
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12. Can we make probe sites easier to probe out? - in Player Features and Ideas Discussion [original thread]
Originally by: Jenny Tayleia I'm very new to scanning but, with the exception of finding individuals in crowded systems, it's a piece of p155 to find plex's and wormholes, pretty much anything You mean a piece of cake?
- by Elizabeth Aeos - at 2009.07.28 23:30:00
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13. make missions steal-able - in Player Features and Ideas Discussion [original thread]
I would run missions. If you have to fight over who gets the mission rewards it makes it more exciting. Kinda like probing in empire. You have to finish it before the other people find it.
- by Elizabeth Aeos - at 2009.07.28 19:20:00
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14. Can we make probe sites easier to probe out? - in Player Features and Ideas Discussion [original thread]
WTS: Probing skills. I can probe down anything that isn't a 10/10 DED complex in 4 minutes.
- by Elizabeth Aeos - at 2009.07.28 18:57:00
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15. can we have a different forum password than the one we use ingame? - in Player Features and Ideas Discussion [original thread]
Originally by: Feilamya While we are on it, why not replace this crap forum with something that works, like phpBB? /signed
- by Elizabeth Aeos - at 2009.07.28 18:12:00
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16. thieves Flagged for life - in Player Features and Ideas Discussion [original thread]
I think this is a great idea. If you're forever flagged to that corporation for stealing when you're in an npc corp you never have to flip their can again and you'll always be red flashy and they'll try to engage you thinking you're a random flash...
- by Elizabeth Aeos - at 2009.07.28 18:00:00
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17. Route Optimizer rig - in Player Features and Ideas Discussion [original thread]
It's already in the game. It's in the autopilot settings when you open the map. Check the waypoints tab and click optimize.
- by Elizabeth Aeos - at 2009.04.10 06:58:00
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18. SHips colors - in Player Features and Ideas Discussion [original thread]
Well it could be set up so that the colors you apply are to specific parts of the ships and the only thing that designates the color is a specific code specified by CCP. Like if you wanted to give a Thorax blue trim you could set it somewhere and ...
- by Elizabeth Aeos - at 2009.04.09 17:52:00
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19. What did you do to the map! *pulls hair out* - in Test Server Feedback [original thread]
Originally by: maranne marachian Originally by: Veng3ance 4) MAP SHORTCUTS ARE GONE! Ctrl + Scroll no longer brings you to the solar system map, you MUST hit the ship scanner first to go to the solar system map. *hits f10* h...
- by Elizabeth Aeos - at 2009.03.14 06:21:00
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20. POS in igh sec & war time - in Warfare & Tactics [original thread]
Edited by: Elizabeth Aeos on 13/12/2008 00:36:45 So what happened with this?
- by Elizabeth Aeos - at 2008.12.13 00:36:00
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